unreal-engine-skills-for-claude-code-plugin: Control Unreal Editor
Added · Updated
Made by Epic Games
View profile on GitHub (opens in a new tab)Use Claude Code to inspect or change a running Unreal Editor through MCP tools.
For Unreal developers who have the editor plugins and server configured.
What it does
This plugin gives Claude Code a skill for driving Unreal Editor through the editor’s Model Context Protocol server. The project exposes Unreal’s registered toolsets for tasks involving actors, Blueprints, materials, Niagara, Sequencer, widgets, and other editor areas. A session-start hook also tells Claude Code that the repository is an Unreal project and to prefer Unreal conventions. The source says the tool catalog is discovered on demand by default rather than loading every editor tool into the assistant at once.
How to use it
Install the plugin from Anthropic’s Claude Code marketplace, enable ModelContextProtocol and AllToolsets in Unreal Editor, and start the editor’s MCP server. Then ask Claude Code to perform an editor task, such as listing actors in the current level; the result is visible in the editor or its output log.
Common use cases
- Ask the agent to list actors in the open level and receive the current actor list.
- Use the exposed Blueprint or material tools to change an item in the running Unreal project, then inspect the edit in the editor.
- Ask Claude Code to invoke Unreal automation testing tools and review the test output.
Can I use this?
Requirements Unreal Editor with ModelContextProtocol and AllToolsets enabled, Claude Code with the marketplace plugin installed, and a running MCP server. Windows users need Git Bash or WSL for the session-start hook; the plugin source is MIT licensed.
Caveat Editor actions need Unreal Editor and its MCP server running. The source warns that skipping Claude Code tool permissions can allow broad project changes without further approval.
Worth knowing The source says the editor and MCP server must be running for tool actions. Windows users need Git Bash or WSL for the session-start hook; native PowerShell does not run that hook. MIT.
Why it's here
Not trending this week
Last seen on the GitHub trending list on 26 October 2026. It stays on BuildTube so you can still find it.
- 1,924 people have starred it on GitHub.
Numbers checked on 8 November 2026; not refreshed since.
Behind it
View sourceBuildTube has not run or verified this project. Everything above is written from what the creator published.
Made this?
Quick questions
- What is unreal-engine-skills-for-claude-code-plugin?
- This plugin gives Claude Code a skill for driving Unreal Editor through the editor’s Model Context Protocol server.
- What can I use unreal-engine-skills-for-claude-code-plugin for?
- Ask the agent to list actors in the open level and receive the current actor list; Use the exposed Blueprint or material tools to change an item in the running Unreal project, then inspect the edit in the editor; Ask Claude Code to invoke Unreal automation testing tools and review the test output
- Can I run unreal-engine-skills-for-claude-code-plugin on my computer?
- It runs as an add-on inside an AI assistant you already use. Windows users need Git Bash or WSL for the session-start hook; native PowerShell does not run that hook.
- What do I need to use unreal-engine-skills-for-claude-code-plugin?
- Claude Code, Unreal Editor with ModelContextProtocol and AllToolsets enabled, and the running editor MCP server; Windows hook support needs Git Bash or WSL.
- What license does unreal-engine-skills-for-claude-code-plugin use?
- Windows users need Git Bash or WSL for the session-start hook; the plugin source is MIT licensed.
More from this week
- gstack Turn Claude Code into a virtual engineering team
Review code, test in a real browser and ship code changes with typed commands in your coding agent.
- Garden Skills Give your coding agent video and web design skills
Install ready-made skills so Claude Code, Cursor or Codex can make short videos, web pages and articles.
- agent-desktop Let AI agents read and click desktop apps
For developers building computer-use agents: agent-desktop lets an AI agent read and operate desktop apps on Mac, Windows or Linux from a command line.
Explore by topic
Post this
Download share imageFor makers
Made this? Show it’s on BuildTube — add the badge to your README or embed the card on your site.
README badge (Markdown)
[](https://buildtube.app/p/gh-epicgames-unreal-engine-skills-for-claude-code-plugin/)Embed card (HTML)
<iframe src="https://buildtube.app/embed/gh-epicgames-unreal-engine-skills-for-claude-code-plugin/" width="560" height="240" style="border:0;max-width:100%" loading="lazy" title="unreal-engine-skills-for-claude-code-plugin on BuildTube"></iframe>