Games and simulations
Games, game-making tools and simulations you can play, build or study. This page lists 11 games and simulation projects; the latest additions are Claude-Code-Game-Studios, Pyxel and mobile-mcp. Open any project to see what it lets you do, what its creator says you need and its original source.
Projects to explore
- MiroFish Simulate a crowd of AI characters reacting to a piece of news
A Python engine that takes a starting piece of real information — a news item, a policy draft, a financial signal — and runs a simulated population of AI agents against it.
- open-source-games Find open-source games and open remakes of classics to play
This is a catalogue of video games whose source code is published, sorted into the genres a player would look under: action, adventure, city building, first-person, platformers, puzzles, racing, real-time strategy, roguelikes, role-playing, sandbox, shoot-em-ups, sport, tower defence and turn-based strategy.
- Claude-Code-Game-Studios run your game project with a 49-agent AI studio
Turn Claude Code into an organized game team that plans, designs, codes and reviews your game with you.
- unreal-engine-skills-for-claude-code-plugin Control Unreal Editor
Use Claude Code to inspect or change a running Unreal Editor through MCP tools.
- Pyxel Make retro pixel-art games in Python, with art and music editors
Pyxel is a game engine for making small retro-style games in Python, deliberately limited like an old console: 16 colours and 4 sound channels.
- vphone-cli Boot a virtual iPhone on an Apple Silicon Mac for research
A command-line tool that boots a virtual iPhone on an Apple Silicon Mac using Apple’s own Virtualization framework together with the infrastructure Apple built for Private Cloud Compute research.
- mobile-mcp Let your AI assistant drive mobile apps for testing and automation
An MCP server that lets AI agents and language models interact with native iOS and Android apps through one platform-agnostic interface — no separate iOS or Android expertise needed.
- minecraft-agent Watch AI agents beat Minecraft's Ender Dragon in under 9 minutes
This project pairs two AI systems to play Minecraft: a planning model (the creator's own 'Astra') decides the overall strategy, while Jev picks the moment-to-moment actions — movement, camera angle, item use — needed to carry it out, sent through the normal player controls rather than by editing the game's code.
- NanoJev Watch a tiny open model out-play Jev at Doom, maze, and Snake
NanoJev is a small (0.6-billion-parameter) open reproduction of Jev: a model that reads a game or task state and a set of possible actions and returns a full probability distribution over them in one pass, with no text generation.
- microduck-simulator Drive a real trained robot's walking policy in your browser
Control already-trained reinforcement-learning policies for Pollen Robotics' Microduck robot entirely client-side: physics run through MuJoCo compiled to WebAssembly and the policy network runs via onnxruntime-web, with no server involved.
- fruit-fly-simulation Paint neurons and watch a simulated fly move, in your browser
Paint which neurons to stimulate on a real fruit-fly connectome and an animated 3D fly responds by walking, turning or flying, computed live in the browser via WebGPU.
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