Claude-Code-Game-Studios: run your game project with a 49-agent AI studio
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Made by Donchitos
View profile on GitHub (opens in a new tab)Turn Claude Code into an organized game team that plans, designs, codes and reviews your game with you.
For solo or indie game makers using Godot, Unity or Unreal.
What it does
It is a project template that gives a Claude Code session the structure of a game studio. It holds 49 agents (specialist AI helpers) in three tiers: directors who guard the game's vision, department leads, and specialists for design, programming, art, audio, narrative, QA and production. Add to that 74 skills used as slash commands, 15 hooks (automatic checks on commits and file changes), 14 coding rules and 62 document templates. There are engine-specific agent sets for Godot 4, Unity and Unreal Engine 5.
How to use it
Input → action → output: start your game project from this template, open Claude Code and type /start. Describe your game idea, then move through commands such as /brainstorm, /design-system and /create-stories; the agents ask questions and write design documents, plans, code and review notes into the project.
Common use cases
- Type /brainstorm with a rough game idea and get a structured concept, then turn it into a game design document with /design-system.
- Run /create-epics and /create-stories on your design and get a list of development tasks, then build one with /dev-story.
- Run /balance-check or /code-review on your project and get notes on issues before a release checklist.
Can I use this?
Requirements Clone the repository or use it as a template, open it in Claude Code, and pick the agent set for your engine. The creators say directors request Opus, some leads and specialists name Sonnet, and the other agents use your current model. MIT licensed.
Caveat More process is not always better: the creators built games from one brief at different rigor settings, and the version that wrote the most planning documents first was ranked last. They say extra documents bought traceability, not a better game.
Worth knowing It is a template you start your own project from, not a finished game, and it is built around Claude Code. Hook desktop notifications only work on Windows.
Why it's here
- 5,719 people starred it on GitHub this week — 36,815 in total.
Numbers as of 8 November 2026, from BuildTube’s latest daily refresh.
Behind it
View sourceBuildTube has not run or verified this project. Everything above is written from what the creator published.
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Quick questions
- What is Claude-Code-Game-Studios?
- It is a project template that gives a Claude Code session the structure of a game studio.
- What can I use Claude-Code-Game-Studios for?
- Type /brainstorm with a rough game idea and get a structured concept, then turn it into a game design document with /design-system; Run /create-epics and /create-stories on your design and get a list of development tasks, then build one with /dev-story; Run /balance-check or /code-review on your project and get notes on issues before a release checklist
- Can I run Claude-Code-Game-Studios on my computer?
- Hook desktop notifications only work on Windows.
- What do I need to use Claude-Code-Game-Studios?
- Claude Code and a game project in Godot 4, Unity or Unreal Engine 5. Some agents ask for specific Claude models; the rest use your session's model.
- What license does Claude-Code-Game-Studios use?
- MIT licensed.
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